Games for generations.Worked by the minute.

Senior product, live-ops and analytics help for studios building free-to-play and live-service games, from development and soft launch to year two and beyond. Hands-on with your team, for as long as the problem needs, and no longer.

We also build custom AI tools around your team’s craft.

Return in the first three days Focus in the first session 24% Genuine interest 20% Engaged once 16% Returns, shallow 40% Not their game
How we read early players: by what they actually do, not one engagement score. The shares in this picture are illustrative. The method is in our early-metrics guide.
15+years in game product and live ops
50+titles shipped or operated

Paul has worked at EA, Ubisoft, SYBO, Spil and Nazara, on world-renowned forever franchises like The Sims and Subway Surfers, one of the biggest evergreen games in mobile.

Three questions behind every healthy live game

Most problems on a live title turn out to be one of these, dressed up as a dashboard. We work inside your team on whichever one is hurting, and leave you with the methods, not a dependency.

Measure

Which numbers should change what you ship this week?

A short list of metrics, each tied to a decision. Everything else gets archived.

Retain

Why do players come back after the novelty wears off?

Find the loop that earns the second, tenth and hundredth session, and build more of it.

Monetise

Is the price fair enough to last for years?

Offers that feel worth it to payers, a complete game for everyone else, and revenue that can fund the service.

Paul Dutta, founder of Yardstick Games

“The more attention and care you put into each minute of the service, the more minutes of attention your players give back.”

Paul Dutta, founder. Fifteen years building and running games, from inside the team to leading it. You’ll work with Paul directly.

Paul on LinkedIn

Where the work shifts

The habits that make a launch look good can quietly hurt year two. This is what we help teams move toward.

Instead ofWe help you
Chasing the next spikeOwn the core loop that every season sits inside
Shipping first and figuring out retention laterDesign for retention before you spend on growth
Optimising this week’s campaign onlyProtect the game’s health into year two
Reporting activityName the decision each metric should drive

Try the thinking for free

A sample of how a live game is read, simplified so you can pressure-test your own plan in a few minutes.

Soft-currency balance over 60 sessions

Tell us where your game is.

We’ll tell you how we’d help, or point you somewhere better.

Book Time