Product partnership · Custom AI Transformation

Games for generations. Worked by the minute.

We partner with studios on product for games meant to last — from in development and market test through live — and on Custom AI Transformation that amplifies human craft. Same spine: make something wonderful for makers and players.

Paul Dutta, Founder of Yardstick Games
“The more attention and care you put into each minute of the service, the more minutes of attention your players give back. Player value and business value aren’t opposites — they’re the same long game.”

Paul Dutta — Founder, Yardstick Games. From inside the team to leading teams to transformational growth. Will never settle without serving excellence — in product partnership and Custom AI Transformation.

15+ yrs · 50+ titles

EA · Ubisoft · SYBO · Spil · Nazara

Before the work

Where the work shifts

From short spikes to the loop that lasts — whether you’re still building toward real people, testing for fit, or already live.

  • Chase the next spike Own the loop that seasons sit inside
  • Ship first, invent sustenance later Design for retention and year health before scale
  • Optimise the hour or campaign only Protect year-two health with the team
  • Report activity Name the decision the metric forces

How we work

Product partnership. Custom AI Transformation.

Games were always about the people who made them and the people who played them. Models amplify; they do not invent commitment or taste.

With your team

Product partnership

Senior craft on loop, economy, live plan, and talent — for titles meant to last. Hands-on with your team; capability left behind.

Built for your studio

Custom AI Transformation

Studio and team applications that amplify commitment, people experience, and craft expertise you cannot train a model on — wonderful as the bar.

Teams that remember teammates for decades. Companies that become communities. Players that become family.

What we do

Where studios bring us in

Partnership craft and Custom AI Transformation — same spine, tiles you can act on. Shape fits the problem: in development, near market test, finding fit, or live.

Product

Roadmaps, economy, prioritisation — including year model and loop for sustenance before scale.

Live ops

Launch, soft launch, and season cadence.

Analytics

Metrics that force a decision — in test and live.

Talent

People who own loops.

Workshops Short term Fixed term Consulting Custom AI Transformation Longer arcs

Optional

A window into how we think

Free tools sample the craft — useful before live commits the P&L, and after. Partnership runs it on your title.

Business model

Year framing — practice before soft launch and live scale.

Economy simulator

Sources, sinks, gacha balance.

Synthetic player data

Principle-led practice populations — simulated lifecycle rows.

Name the problem. We’ll shape the work.

Partnership craft or Custom AI Transformation — tell us where the game is.

Authorship. Page content and design expression © Yardstick Games Private Limited (Paul Dutta, Founder). Where AFITMRR™ appears, it refers to Yardstick’s player-value framework — a trade mark of Yardstick Games Private Limited. All rights reserved.