Product
Loop ownership, roadmaps, economy, prioritisation — player value and commercial truth together, including year model and sustenance before scale.
Expert services · product talent · long-lived games
Multi-title craft for long-lived games — product, live ops, analytics, talent — from in development and early market test through live. Engaged with your teams in a shape that fits: workshop, short term, fixed term, or longer arc.
15+ yrs · 50+ titles EA · Ubisoft · SYBO · Spil · Nazara
Practice areas
Loop ownership, roadmaps, economy, prioritisation — player value and commercial truth together, including year model and sustenance before scale.
Build to live, soft launch, and seasons after: cadence and ops so events sit inside a longer plan.
Metrics that force a decision this week — in test with real people and in live — cohorts, AFITMRR™ lenses, commercial honesty.
Product and live hires who own loops — role design, bar, and interview judgment. Product talent can also embed on the plan in a focused partnership.
How we engage
Expertise stays constant. Depth and horizon adapt.
Focused days: shared language, economy/live-plan review, decisions not only slides.
Days to weeks on one lever — onboarding, economy, cadence, or year honesty.
A quarter or launch window with clear outcomes and capability left behind.
Advisory or embedded over months — strategy, live health, talent. Exit designed in.
Often: conversation → workshop or short diagnostic → deeper term. Limited on purpose — senior craft for a focused window, without forcing permanent overhead. Why that shape exists.
How we show up
Live-game judgment, aligned to what you’re building — not generic process. Frameworks and practice tools help; delivery is professional and clear.
Multi-title live craft — MRM, AFITMRR™, economy and player populations shaped for games.
Free tools sample the craft; partnership applies it to your roadmap and live plan — year model, economy, and scorecard where they help the product.
Clear scope, hands-on work, capability left behind. Decisions stay with your team.
Stage, platforms, what hurts. A short note is enough.
Name the product goal. Shape the engagement to it.
Hands-on in lockstep — craft stays when we leave.
Tell us where the game is. We’ll say how we’d work. For what partnership means day-to-day — talent, how we start, FAQ — see how partnership works.