With your team
Product partnership
Senior craft on the loop, the economy, the live plan, and the people who own them.
Product partnership · Custom AI Transformation
Senior product work for long-lived games, from development through live. Custom AI when you need applications of your own.
15+ yrs · 50+ titles Employed at EA, Ubisoft, SYBO, Spil and Nazara
How we work
Make something wonderful for makers and players. Models amplify; they do not invent commitment or taste.
With your team
Senior craft on the loop, the economy, the live plan, and the people who own them.
Built for your studio
Applications built for your studio. Models amplify craft. They do not invent it.
The standard is the same: something wonderful for the people who make the game and the people who play it.
Fixed-scope entry offers are the shorter way in: book time for an entry conversation, a workshop of one to three days, or one review of six or twelve weeks. Twelve weeks include the six. Partnership and Custom AI Transformation stay on this page.
Product partnership
The areas a partnership covers — product, live, analytics, talent.
Loop ownership, roadmaps, economy, prioritisation — player value and commercial truth together, including year model and sustenance before scale.
Build to live, soft launch, and seasons after: cadence and ops so events sit inside a longer plan.
Metrics that force a decision this week — in test with real people and in live — cohorts, AFITMRR™ lenses, commercial honesty.
Product and live hires who own loops — role design, bar, and interview judgment. Product talent can also embed on the plan in a focused partnership.
For Custom AI Transformation — service page · Building with AI essay.
Custom AI Transformation
People first — then applications your room can run. Decision support, population intelligence, live briefs, principle-led analytics, workflow agents — scoped to a real studio problem, with care as the standard.
An application your team can run. Not a chatbot on the side.
How we engage
Expertise stays constant. Depth and horizon adapt.
Focused days: shared language, economy/live-plan review, decisions not only slides.
Days to weeks on one lever — onboarding, economy, cadence, or year honesty.
A quarter or launch window with clear outcomes and capability left behind.
Advisory or embedded over months — strategy, live health, talent. Exit designed in.
Often: conversation → workshop or short diagnostic → deeper term. Limited on purpose — senior craft for a focused window, without forcing permanent overhead. Why that shape exists.
How we show up
Live-game judgment, aligned to what you’re building — not generic process. Frameworks and practice tools help; delivery is professional and clear.
Multi-title live craft — MRM, AFITMRR™, economy and player populations shaped for games.
Free tools sample the craft; partnership applies it to your roadmap and live plan — year model, economy, and scorecard where they help the product.
Clear scope, hands-on work, capability left behind. Decisions stay with your team.
Founder
Paul Dutta — Founder, Yardstick Games. Fifteen years and more than fifty titles, from inside the team to leading it. Employed at EA, Ubisoft, SYBO, Spil and Nazara.
Stage, platforms, what hurts. A short note is enough.
Name the product goal. Shape the engagement to it.
Hands-on in lockstep — craft stays when we leave.
Tell us where the game is. We’ll say how we’d work. For what partnership means day-to-day — talent, how we start, FAQ — see how partnership works. Free-to-play and live services in more depth: F2P & live services. Custom AI Transformation: service page · essay.