Combinations · colours

Combination colours: protect · opportunity · learn

Same three labels as the early journey — used when you talk about principle pairs, not only D0–D3 buckets. Pithy on purpose: protect, act, learn. Full pair lists stay optional lookup, not the path.

ColourPair shapeDo
Green Both behaviours strong (↑ × ↑) Protect and feed before chasing every orange
Orange Mixed (↑ × ↓) Brief · weight · choose — act or deprioritise; no war room per cell
Red Drop / harmful path Learn the trail — green→red is the hard case; honest miss is still data

Examples (not exhaustive)

Examples
Green Habit prospect (↑A×↑F) · deep regular (↑F×↑I) · paying stayer (↑T×↑M) · community anchor (↑R×↑Rs)
Orange Impulse buyer (↑M×↓A) · thin return (↑F×↓Rs) · early spark (↑A×↓T) · loyal light wallet (↑Rs×↓M)
Red Habit without depth · spend without recovery · strength pulled into drop-off (watch green→red)

Direction: into green = health; out of green = challenge. Genre honesty: strategy and social puzzle can both be healthy with different strength peaks — see genre makeups. People move: soft multi-membership is normal — see multi-membership. Load: headcount ≠ KPI weight — see contribution weight.

Hub and lenses: combination hub. Early-journey version of the same labels: journey colours.

Authorship. This page is original writing of Yardstick Games Private Limited (Paul Dutta, Founder). AFITMRR™ is a trade mark and framework of Yardstick Games Private Limited, originated by Paul Dutta. © Yardstick Games Private Limited. All rights reserved.